There is a lot of buzz around news on multi-threaded support for OpenGL in Qt4.8. What it really means - is that the Qt classes have been made thread-safe, rather than the openGL functions themselves. It appears that lot of the work has been done on X11/Wayland, so need to be tested on the Qt/E QPA, to ensure it works on the native framebuffer as well.
More information on this below,
http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/
Information on building Qt on TI platforms is below,
http://processors.wiki.ti.com/index.php/Building_Qt
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